The `java.lang.Math`

class is a built-in class in Java that provides methods for performing basic numeric operations. This class is located in the `java.lang`

package, so we do not need to import it in order to use it. All of the methods in the `Math`

class are static, so we do not need to create an instance of the `Math`

class to use them.

The `Math`

class includes methods for the following operations:

- Absolute value
- Maximum and minimum of two values
- Rounding
- Square root
- Trigonometric functions (sine, cosine, and tangent)
- Random number generation

## Find the absolute value of a number in Java

Here is an example of how to use the `Math`

class to find the absolute value of a number:

```
double num = -9.0;
double absNum = Math.abs(num);
System.out.println("Absolute value of " + num + " is " + absNum);
```

Output:

`Absolute value of -9.0 is 9.0`

## Find the max and min values in Java

We can use the `max`

and `min`

methods to find the greater or smaller of two values, respectively. For example:

```
double num1 = 9.0;
double num2 = 3.0;
double max = Math.max(num1, num2);
double min = Math.min(num1, num2);
System.out.println("Greater number between " + num1 + " and " + num2 + " is " + max);
System.out.println("Smaller number between " + num1 + " and " + num2 + " is " + min);
```

Output:

```
Greater number between 9.0 and 3.0 is 9.0
Smaller number between 9.0 and 3.0 is 3.0
```

## Round value in Java

The `round`

method allows us to round a float value to the nearest integer. For example:

```
float num = 9.6f;
int roundedNum = Math.round(num);
System.out.println("Rounded value of " + num + " is " + roundedNum);
```

Output:

`Rounded value of 9.6 is 10`

## Find the square root of the value in Java

The `sqrt`

method returns the square root of a given value. For example:

```
double num = 9.0;
double sqrtNum = Math.sqrt(num);
System.out.println("Square root of " + num + " is " + sqrtNum);
```

Output:

`Square root of 9.0 is 3.0`

## Find the sin, cos, and tan values in Java

The `sin`

, `cos`

, and `tan`

methods allow us to calculate the sine, cosine, and tangent of a given value, respectively. These methods expect the argument to be in radians, not degrees. We can use the `toRadians`

method of the `Math`

class to convert from degrees to radians if necessary.

For example:

```
double num = 90.0;
double radians = Math.toRadians(num);
double sinNum = Math.sin(radians);
double cosNum = Math.cos(radians);
double tanNum = Math.
tan(radians);
System.out.println("Sine of " + num + " degrees is " + sinNum);
System.out.println("Cosine of " + num + " degrees is " + cosNum);
System.out.println("Tangent of " + num + " degrees is " + tanNum);
```

Output:

```
Sine of 90.0 degrees is 1.0
Cosine of 90.0 degrees is 6.123233995736766E-17
Tangent of 90.0 degrees is 1.633123935319537E16
```

## Generate a random number in Java

Finally, the `random`

method generates a random `double`

value between 0 (inclusive) and 1 (exclusive). We can use this method to generate random numbers for various purposes, such as shuffling an array or simulating dice rolls.

For example:

```
double random = Math.random();
System.out.println("Random number: " + random);
```

Output:

`Random number: 0.7064755872309822`

You can visit the post how to generate a random number in Java which provides a detailed overview of random number generation.

## Conclusion

In this post, we learned various methods available in Math class. Math class in Java is a very important class that helps us to do basic numerical operations.